One of a kind VR game that allows Twitch audience to directly influence the gameplay via Twitch chat. I evaluated and improved the user experience, and refactored the codebase to allow easier expansion of game levels,.
In addition, I am working for Foundry45 on their lab training experiences. It focuses mostly on natural user interface that based on physical objects (lab equipments).
I used the Muse Headband to develop an experience that showcases the potential of Brain-Computer Interface.
This demo guides users through a series of actions to control the visuals on the wall through their brainwaves. Then they meditate for one minute using the visuals and audio cues.
The visualization of their brainwave during the meditation will be shown on the TV.
Virtual Reality (VR) is a platform that quickly became popular in the past few years, with hundreds of VR games, VR experiences, 360° videos releasing each year. However, the modes of interaction does not catch up. The lack of an effective, standardized interface is one of the problems of this platform.
Using human-pet interaction as inspiration, I am designing a gesture interface for VR third-person adventure game.
My proposed project is a VR game with gesture control as its core game mechanics. Players will be able to play the game, navigate through menus and selected options using their gestures. The gesture interface is designed according to natural mapping design principle, with consideration of player’s conceptual model.