Virtual Reality (VR) is a platform that quickly became popular in the past few years, with hundreds of VR games, VR experiences, 360° videos releasing each year. However, the modes of interaction does not catch up. The lack of an effective, standardized interface is one of the problems of this platform.
Using human-pet interaction as inspiration, I am designing a gesture interface for VR third-person adventure game.
My proposed project is a VR game with gesture control as its core game mechanics. Players will be able to play the game, navigate through menus and selected options using their gestures. The gesture interface is designed according to natural mapping design principle, with consideration of player’s conceptual model.
- Human Computer Interaction
- User Experience Design
- Game Development