For inspirations, I searched and played the top-rated games on Alexa, and came accross the interactive adventure game The Magic Door. I was impressed by the voice interaction within the game, but at the same time, I felt restricted by the limited options and the robotic responses. Thus, I decided to build an interactive game without such restrictions.
The solution is Below, an interactive narrative game played by talking to Jesse through the radio, asking questions and giving suggestions along the way to change the story. It was an adaptation from a text-based adventure game created by Emily Nguyen, one of my classmates from Game Design class in Georgia Tech:Original iOS game .
The story is about Jesse, who is facing some serious problems in a submarine, hundreds of thousands of feet below the surface of the sea. Her companion Dr. Lee was unconscious due to a mysterious plant. The player’s job is to use the radio to communicate with Jesse (by talking to Alexa), give her instructions on how to save Dr. Lee, and discover the secrets of their research along the way.
6 built-in Intents, 13 custom intents, 3 slots and 14 different slot values was defined in the game: